A 3D editing program similar to Maya that allows the user to subdivide and extrude faces, modify vertex positions and face colors, import OBJ and JSON files, and bind skins to 3D models to create a movable skeleton. Built with OpenGL/GLSL and C++.
Various fragment and vertex shaders to modify the appearance of a 3D model. Used Worley noise to generate vertex deformations in post-process shaders. Written with OpenGL/GLSL and C++.